Here's another personal project where I created layered, procedural cliffs in Houdini. To summarize how I created the cliffs, I started with a basic rock shape and sliced it into layers by generating points and grids along the geometry. I added some randomness to make the cliff look more natural – rotating grids, adding noise, and using boolean operations to cut and shape the rock.
This project really helped me understand procedural workflows better, especially how to control randomness and layer distribution for more natural results.
Tower Model from TurboSquid.
Final Render